AI Insights · Timothy · July 2022
Top 5 Horse Games on iOS in the US for Q2 2022
Explore the performance metrics of the leading horse games on iOS in the US for Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top five horse games on iOS in the United States showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Star Stable Online: Horse Game experienced fluctuations in its weekly revenue, peaking at $49.1K in early April and then declining to around $20K-$26K towards the end of the quarter. Weekly downloads showed a downward trend initially, dropping from 13.2K at the end of March to around 9.6K in mid-May, before recovering to approximately 11.5K by the end of June. Active users steadily increased from 46.4K at the end of March to a notable 72.6K by the end of June.
Rival Stars Horse Racing saw its weekly revenue peak at $77.9K in early April, followed by a gradual decline to $49.5K by the end of June. Weekly downloads peaked at 18.8K in early May and then settled around 9K-10K for the rest of the quarter. Active users rose from 27.8K at the end of March to a high of 41.4K in early May, before stabilizing around 35K in June.
Equestrian the Game, launched in early June, generated a weekly revenue of $32.4K in its first week, with subsequent weeks averaging around $27K-$29K. Downloads started at 18.5K and then declined to 10.3K by the end of the month. Active users showed an upward trend, starting at 16.1K and peaking at 27.6K mid-June, before slightly decreasing to 25.5K by the end of June.
Horse Riding Tales: Wild World experienced a decline in weekly revenue from $41.2K at the end of March to approximately $17.9K by the end of June. Downloads remained relatively stable, fluctuating between 2.8K and 3.8K throughout the quarter. Active users also showed stability, ranging from 9.3K to 11.2K during the same period.
Star Stable: Horses had a modest weekly revenue, peaking at $3.8K in early April and gradually decreasing to around $1.6K by the end of June. Downloads were stable, starting at 2.7K and rising to 3.4K by the end of June. Active users remained steady, increasing slightly from 5.3K at the end of March to 6.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.